
Education is learning what you didn't even know you didn't know!
(David Boorstin)
PUBLISHED IN REFEREED JOURNALS
• Bawa, A., & Bawa, P. (2023). Faculty perceptions on using virtual reality: Strengths, weaknesses, and recommendations. SN Computer Science, 4(5). https://doi.org/10.1007/s42979-023-02055-x
• Bawa, P. (2023). Dreams and Games: Exploring memory retention through dreams associated with video gameplay. Journal of Research Initiatives, 7 (2), Article 6. https://digitalcommons.uncfsu.edu/jri/vol7/iss2/6
• Bawa, P. &Watts, D. (2023). How do they see me? Examining the experiences of faculty in the context of classroom whiteness factors. Journal of Research Initiatives, 7(2), Article 3. https://digitalcommons.uncfsu.edu/jri/vol7/iss2/3
• Bawa, P. (2022). Why Games? Use of Massively Multiplayer Online Games in English and Business Courses in Higher Education – Administrator and Faculty Perceptions. International Journal of Game-Based Learning, 12(1), 1-12. https://doi.org/10.4018/ijgbl.294011
• Bawa, P. (2022). Game on! Investigating Digital Game-Based versus Gamified Learning in Higher Education. International Journal of Game-Based Learning, 10(3), 16-46. https://doi.org/10.4018/ijgbl.2020070102
• Bawa, P. (2021). Listen to Your Doppelganger! Global Cultural Empathy for Educators: A Literature Review Based Conceptual Model. Journal of Research Initiatives, 5(3). Article 12. https://digitalcommons.uncfsu.edu/jri/vol5/iss3/12/
• Bawa, P. (2021). Doppelganger-inspired change effect model of faculty global cultural competency. International Journal of Bias, Identity and Diversities in Education, 6(2), 15-32. doi:10.4018/ijbide.2021070102
• Bawa, P. (2021). What do they think and why it matters? Views of administrators and faculty on the use of massively multiplayer online games for learning. Computers and Education Open, 100034. https://doi.org/10.1016/j.caeo.2021.100034
• Bawa, P. (2020). Learning in the age of SARS-COV-2: A quantitative study of learners’ performance in the age of emergency remote teaching. Computers and Education Open, 1, 100016. https://doi.org/10.1016/j.caeo.2020.100016
• Janakiraman, S., Watson, W. R., Watson, S. L., & Bawa, P. (2019). Instructional design and strategies for multicultural education: A qualitative case study. Journal of Educational Research and Practice, 9(1), 300-315. doi:10.5590/JERAP.2019.09.1.21
• Bawa, P. (2018). Using Kahoot to inspire. Journal of Educational Technology Systems, 004723951880417. doi:10.1177/0047239518804173
• Bawa, P. (2018). Massively Multiplayer Online Gamers’ language: Argument for an M-Gamer Corpus. The Qualitative Report, 23(11), 2714-2753. Retrieved from https://nsuworks.nova.edu/tqr/vol23/iss11/8
• Bawa, P. (2018). Self-Regulation, Co-Regulation, and Feedback in the context of Cross-Cultural Language acquisition in Higher Education: A conceptual approach. Journal of Research Initiatives, 4(1), 1-23. Retrieved from https://digitalcommons.uncfsu.edu/jri/vol4/iss1/9/
• Bawa, P., Lee Watson, S., & Watson, W. (2018). Motivation is a Game: Massively multiplayer online games as agents of Motivation in higher education. Computers & Education. doi:10.1016/j.compedu.2018.05.004
• Bawa, P., Watson, S. L., & Watson, W. (2018). Gaming the performance: Massively Multiplayer Online Games and performance Outcomes in English and Business Courses. Journal for Virtual Worlds Research, 11(2). doi:10.4101/jvwr.v11i2.7291
• Bawa, P. (2017). Game on: Massively multiplayer online games (mmog) as tools to augment teaching and learning (10681049) (Doctoral dissertation). Retrieved from ProQuest Dissertations and Theses database. (10681049)
• Bawa, P. (2017). PETAEL Project: New paradigm of developmental learning and fully immersed peer
mentoring. The Atrium (Spring 2017). Retrieved from http://nwi.ivytech.edu/atrium/site/current/bawa.pdf
• Bawa, P. (2017). Making sense of making meaning, the semiotic way: Emotional journey of a novice learner. The Qualitative Report, 22(1), 73-104. Retrieved from http://nsuworks.nova.edu/tqr/vol22/iss1/5
• Bawa, P. (2017). Autonomy: A first principle of designing meaningful learning experiences within standardized online courses. The Atrium (Fall 2017). Retrieved from http://nwi.ivytech.edu/atrium/site/archives/fall2017/bawa.pdf
• Bawa, P., Phillion, J., & Watson, S. L. (2017). Changing face of race-based aggression in the USA: Where we are, why we are here and where we are going. Imperial Journal of Interdisciplinary Research, 3(1), 633-657. Retrieved from http://www.onlinejournal.in/IJIRV3I1/112.pdf
• Bawa, P., & Watson, S. L. (2017). A Phenomenological study of graduate Chinese students’ English writing challenges. The Qualitative Report, 22(3), 779-796. retrieved from http://nsuworks.nova.edu/tqr/vol22/iss3/7
• Bawa, P., & Watson, S. L. (2017). The Looking Glass Effects: A phenomenological study of graduate Asian students’ English writing challenges. Journal of Research Initiatives, 2(5), 1-25. Retrieved from http://digitalcommons.uncfsu.edu/jri/vol2/iss3/7
• Bawa, P., & Watson, S. (2017). The CHAMELEON characteristics: A phenomenological study of instructional designer, faculty, and administrator perceptions of collaborative instructional design environments. The Qualitative Report, 22(9), 2334-2355. Retrieved from http://nsuworks.nova.edu/tqr/vol22/iss9/4
• Bawa, P., Watson, W., & Watson, S.L. (2017). To game or not to game? How using massively multiplayer online games helped engagement and performance in an online college writing course: A mixed methods study. Journal of Research Initiatives 3(1). Article 12. Retrieved from : https://digitalcommons.uncfsu.edu/jri/vol3/iss1/12
• Bawa, P. (2016). Retention in online courses: Exploring issues and solutions--A literature review. SAGE Open, 6(1), 1-11. doi:10.1177/2158244015621777
BOOKS
• Bawa, P. (Ed.). (2022). Preparing Faculty for Technology Dependency in the Post-COVID-19 Era. IGI Global. https://doi.org/10.4018/978-1-7998-9235-9
• Bawa, P. (2006). Reflections on A Sunny Day. Bloomington, IN: Author House.